CPPVC – Foundations of Visual Computing (PCA 3 Credit)

The principles of visual communication are explored in the studio by making designed objects as two-dimensional printed comprehensives and as three dimensional. Stress is placed on process and development; idea generation and targeted form exploration; image and text research and development; compositional structure and hierarchy; verbal, technical and hand skills. Students develop their projects hand-sketching ideas, concepts and layouts, then progress through a series of more refined prototypes or comprehensives. Final iterations are realized using appropriate computer software for digital output.

CPPCM - Computer Modeling (PCA 3 Credit)

This course applies design -based simulation and 3-D modeling to the industrial design process. Maya is used as a modeling tool, and computer graphics are used as a communication tool for newly developed products.

CPPGD – Graphic Design

Prerequisite: CPPVC, a minimum B or approval of instructor

This research, discussion, and critique course develops a visual and verbal vocabulary by examining relationships between form and content, word and image. Study includes symbolic association and the problem of effective communication in a highly complex culture.

This course combines studio work with classroom instruction. Fundamental components of design theory and typography are incorporated with problem definition to provide students with valuable experience in the ideation, research, execution and presentation of projects.

GRDS 101 - Basic Illustration & Photoshop

In this introduction to digital graphics using Adobe Photoshop and Illustration, students learn how to use programs, tools, layers, and palettes to enhance and manipulate photo composites and original art into conceptual designs

GRDS 102 - Typography

Study of basic type forms, terminology, and specification. Application of type in layout design is presented, with an emphasis on rendering techniques. Includes the historical development of type. Through the lectures, demonstrations and studio works, students are introduced to all aspects of Typography, from its historical precedents to its current use, creative thinking is encouraged along with prescribed techniques and media.

GRDS 103 - Illustration 1

Designed to introduce the illustration basics: editorial interpretation, compositional fundamentals, different media, color and stylization, this course will focus on thinking and establishing creative solutions to problems. The sketch and its function in the illustrative process will be explored. Appropriate professional work habits will be stressed. Each instructor has particular areas of focus as indicated in the following course descriptions. Choose the section that best aligns with your areas of interest.

GRDS 104 - Illustration 2

Prerequisite: GRDS 103 Illustration Design I, a minimum B or approval of instructor

This is the second part of a two-semester course.

MOGD 101 - Computer Illustration 1

This course explores the possibilities of the computer as a medium to create images and illustration through the use of popular software. Concepts and sketches are developed technically and the computer is applied as a tool to produce finished pieces. Personal approach and style are emphasized and consistency is encouraged.

MOGD 102 - Computer Illustration 2

Prerequisite: MOGD 101, a minimum B or approval of instructor

This is the second part of a two-semester course.

MOGD 104 - Motion Graphic

This course trains students in the essential vocabularies and concepts of motion media design, examining a range of diverse issues of central importance to the motion media designer. Adobe After Effects is the primary software used, though other Adobe Creative Suite programs may also be utilized.

MOGD 105 - 3D Sculpture

By using digital imaging tools Z-brush, students translate the idea of a free-standing sculpture from the real, meaning from physical space to 3d and 4d virtual environments. In the virtual realm, sculpture can become a mutable form and therefore, an expression both of time and of space.

ANIM 101 - Animation

Building on principles learned in Principles of 2- D Animation, students are introduced to animating in 3-D, with an emphasis on weight, pose and the mechanics of character movement. Students use their 2-D animation skills to thumbnail and create rough animations that help push their 3-D poses.


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